i made winapp that has irrlicht engine in it .
and i want to load a 3ds file in to my app.
it works quite well . but in loading some texture of 3ds file there is a problem .
half of my texture are exacly like normal map's textures.
i don't know what is the problem but , in console window i have some like this :Found no matching material for groub in 3ds file .
for loading 3ds file i used this code :
Code: Select all
irr::scene::IAnimatedMesh* amesh = Device->getSceneManager()->getMesh(meshname);
m_pNode = Smgr->addAnimatedMeshSceneNode(m,0, 1, position);
m_pNode->setMaterialFlag(irr::video::EMF_LIGHTING , TRUE);
m_pNode->setMaterialFlag(irr::video::EMF_NORMALIZE_NORMALS, TRUE);
PLS help me . i am really confused now .
