Readme.txt from the demo:
BTW Yes, I know the window caption is incorrect...Fur Demo for the IrrSpintz 3D Engine
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Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com
This is a demo of realtime fur rendering on an animated mesh (a cute little kitty-cat). Additionally, the fur is coloured based on a diffuse texture to give a "tabby" feel to the cat. The fur is built up in 14 passes: an initial "skin" pass to lay down the base colour and then 13 alpha-blended "fur" passes to build up the fur effect.
License
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Fur Demo
Copyright (C) 2007 Keith Harrison
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Usage
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WASD keys or arrow (cursor) keys to move camera.
Alt-F4 or Escape key to exit.
Requirements
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Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].
Graphics hardware with:
Vertex Shader 1.1 support, or better
Pixel Shader 1.1 support, or better.
Notes
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1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".
2. The 3D engine used in this demo is IrrSpintz (SVN Revn 2) - a modified version of the Irrlicht 3D Engine.
Credits
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1. This fur shader is based on the ATI RenderMonkey sample. The OpenGL GLSL shader from the sample was converted to a Direct3D9 HLSL shader for this demo.
2. The cat.b3d mesh and cat01.jpg texture were created by "Psionic" (http://www.psionicdesign.com).
3. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
4. Note: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.