I started irrEdit, and to the standard scene that irrEdit always starts with (skybox and crate) I added a 3ds object that is in the meshes folder. When I try to load the scene from C++ code the meshes loads fine, but the textures do not load.
I have the following folder situations:
C:/irrlicht/test.exe
C:/irrlicht/media/irredit.exe
C:/irrlicht/media/scenes/
C:/irrlicht/media/meshes/
C:/irrlicht/media/textures/
I set the working dir of irrEdit to C:\\irrlicht
BUT: when I copy the textures folder into C:/irrlicht (one folder up) everythings working fine. It seems the setWorkingDir command does not work for the texture folder?
Realtive paths - meshes:ok, textures:fails
i think mine is loading the textures, according to the output window, but they just are not visible in the texture browser, which is really annoying.
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If you're running Vista, I had the same problem. A solution is to "disable desktop composition" on the irrEdit.exe file.i think mine is loading the textures, according to the output window, but they just are not visible in the texture browser, which is really annoying.
i.e. Right-click on irrEdit.exe, go to properties, click the Compatibility tab, and check the Disable Desktop Composition box.