Proposal for Open Source Counter-Strike type game
Proposal for Open Source Counter-Strike type game
I am making this proposal to all the current makers of FPS games with the Irrlicht Engine. I am thinking of turning IrrlichtFPS into a open source Counter-Strike type game where you buy weapons and items and play in a multiplayer game. If anyone of you are interested in coming together to create such a game please let me know by replying or e-mailing me. Thank you.
"Without curiosity and knowledge, the mind is a vast void. Without the mind, curiosity and knowledge are nonexistent."
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Counter-Strike? /me shudders :p
Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like
Personally I am just developing iEng as a fps engine - I have no plans to actually make a full game with it myself and I do plan to release my source at some point.
If you wanted to work developing iEng (networking, vehicles, better ai & character control, improved level editing, new weapons) then I'd be happy to do that
I'd rather work with the iEng base code because I dont particularly like ICE and I think my framework is better suited to a FPS game. I've already written most the core systems (sound, weapons, monsters, ai, physics, cut-scenes, player movement, the entity system & the editor) - they just need expanding now.
Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like
![Smile :)](./images/smilies/icon_smile.gif)
If you wanted to work developing iEng (networking, vehicles, better ai & character control, improved level editing, new weapons) then I'd be happy to do that
![Wink ;)](./images/smilies/icon_wink.gif)
.: http://www.mercior.com :.
hmm...I think it'd be better not terrorist-counter terrorist...imho.
But a different idea.
While I keep liking the buy weapons at the beguining of cs.
But a different idea.
While I keep liking the buy weapons at the beguining of cs.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Well, could i have a look at your code. I am still learning c++ and reading sources is probably the best way to learn a programming language. Furthermore at some point i want to write my own gameMercior wrote:Counter-Strike? /me shudders :p
Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be likePersonally I am just developing iEng as a fps engine - I have no plans to actually make a full game with it myself and I do plan to release my source at some point.
If you wanted to work developing iEng (networking, vehicles, better ai & character control, improved level editing, new weapons) then I'd be happy to do thatI'd rather work with the iEng base code because I dont particularly like ICE and I think my framework is better suited to a FPS game. I've already written most the core systems (sound, weapons, monsters, ai, physics, cut-scenes, player movement, the entity system & the editor) - they just need expanding now.
![Smile :-)](./images/smilies/icon_smile.gif)
...
> because I dont particularly like ICE and I think my framework is better suited to a FPS game.
ICE is not fun. I just spent the last wake-cycle porting it to linux and integrating the tech-demo into it. Mercior, what did you say about source?
I have a free copy ov blender and can cut and paste code all day...
![Shocked :shock:](./images/smilies/icon_eek.gif)
I will call my game 'cut and paste arena'.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
ICE is not fun. I just spent the last wake-cycle porting it to linux and integrating the tech-demo into it. Mercior, what did you say about source?
I have a free copy ov blender and can cut and paste code all day...
![Shocked :shock:](./images/smilies/icon_eek.gif)
I will call my game 'cut and paste arena'.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)