I'm getting pretty close to making this work I think, haven't had much time to do work on it due to school...
The collision seems to be nearly set up, but I can't get past this error.
"No matching function to call for irr::scene::ISceneManager::createOctTreeTriangleSelector(irr::scene::IAnimatedMeshSceneNode*&, int)'
I'm trying to use an OctTreeTriangleSelector as in the examples, but my my model is a .obj and I can't seem to figure out what's up. I load the model using IAnimatedMesh and it has an AnimatedMeshSceneNode, which I guess match up right. I kinda know from reading that the OctTree node is supposed to be with the OctTree selector... Is there a selector for animated mesh nodes? Or is there a way to make an octtree node for my .obj? I'm totally lost here.
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