Blender 2.43 released!

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vermeer
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Blender 2.43 released!

Post by vermeer »

What the heck.
Just couldn't avoid it.
(I've seriously tried)

http://www.blender.org/development/rele ... ender-243/

I like this site revamp ...
Finally making games again!
http://www.konekogames.com
vermeer
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Post by vermeer »

wow..a load more than I thought...

topology brush like in Silo..This can be amazingly fast for normal maps procedures...
http://www.blender.org/development/rele ... 43/retopo/

while is not what I'd cool smoothgroups, this new way of splitting the mesh will help:
http://mediawiki.blender.org/index.php/ ... t_Modifier

yay, levels..
http://www.blender.org/development/rele ... ex-colors/


This thingie can be more useful than it seems...I havent checked, but...so, an Uv proyector, if I understood well, can be a camera...I guess you all now u can navigate blender like in an FPS game...so, u can control how you project the texture, just navigating and yet, rotating or scaling the camera(ortographic) , may control the scaling of texture, etc. This is only what I suppose now. If is so, can be fast for in-door levels...
http://mediawiki.blender.org/index.php/ ... t_Modifier

Afe, you may be interested by Two-Point "Architect" Perspective ..I was hoping something of this for curiosity...I guess you aware.
http://www.blender.org/development/rele ... -features/

amazing for helper in normal maps (as well as sculpt and retopo) , but it was was already somehow..
http://mediawiki.blender.org/index.php/ ... e_Modifier


really...gotta try 3d painting...not that am gonna compare with deep 3d..or maybe yes..perhaps is even better...
http://www.blender.org/development/rele ... -painting/

What i do really care about :
http://www.blender.org/development/rele ... on-system/

ppl is aware of this one but we have it in the stable now..
http://www.blender.org/development/rele ... er-baking/

the uber rocking tool for uber hi res mesh detail (normal, parallax and displacement maps)
http://www.blender.org/development/rele ... ulpt-mode/

Modifiers have been improved such a lot.

And those above are not all... Just what grabs now my attention...usually there are gonna be extra touches everywhere once am using it...

8)
Finally making games again!
http://www.konekogames.com
SiriusCG
Posts: 58
Joined: Tue Feb 14, 2006 1:05 am

Post by SiriusCG »

The new 2.43 version is awesome. We've decided that Blender will be our primary tool for content design and creation. Practically every tool necessary, with the exception of a 2D graphics program is "in there"... 8)
vermeer
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Post by vermeer »

Yep....I keep modelling in wings, but i guess normal maps detail would be in blender...

It's running really smooth here..
Finally making games again!
http://www.konekogames.com
afecelis
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Post by afecelis »

whoa! a major version, huh? Thanks Vermeer for pointing the 2 point perspective out. ;) Very interesting indeed! Gotta love blendah!
SiriusCG
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Post by SiriusCG »

Yep....I keep modelling in wings...
Ya know, I do too. I don't what it is about W3D but I just keep going back...

I think it's the simplicity and speed. it's quite likely we'll use both W3D and Blender in the project.

My only lament about W3D (not intending to hijack this thread) is that it's dang hard to program new features for it... Erlang is not a friendly language... :(

@afecelis: LOL! I see your username in a lot of the same forums I frequent. I can't believe you let a major Blender version sneak up on you! :P
vermeer
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Post by vermeer »

yep, Afe got really in love with Blender...more than I, probably ;)
SiriusCG wrote:
Yep....I keep modelling in wings...
Ya know, I do too. I don't what it is about W3D but I just keep going back...
That can never ever be 'going back' ;)
I think it's the simplicity and speed.
I've seen myself banging more than twice models with it with staff mates using Max/Maya. And am not a magician, it's surely the tool ;)
Imo, its productivity can reach the sky, if know it well. Of course, probably for complex and accurate architecture models, there can be better ways: I'm mainly an objects/character modeler, in what is my modelling profile.
it's quite likely we'll use both W3D and Blender in the project.
In my case, more than likely...well, is what's been happening for evey project.(Wings also at companies, Blender only since recently there)
My only lament about W3D (not intending to hijack this thread)
It's impossible to hijack a thread speaking bout Wings ;)
besides, I started it, and I give you full permission ;)
is that it's dang hard to program new features for it... Erlang is not a friendly language... :(
I dunno. I'm no coder. But I know the project now counts on several cool developers, even if Björng is not actively on it much anymore.

I don't mind, Wings is my modelling virtual gloves, as is it's already great.
I'll enjoy every new feature, probably, as they never break the nice workflow and UI..
Finally making games again!
http://www.konekogames.com
dwmitch
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Joined: Thu Nov 09, 2006 9:29 pm

Post by dwmitch »

Couldn't find anything on this at blenderartists.org, blender.org, or through web searches, but how do you enable 2 point perspective rendering? If it's the x/y sliders in the camera settings panel then how is that any different than just moving the camera?
vermeer
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Post by vermeer »

well architecture is definitely not my field, so I rarely am interesting in those features...But my guess is that is simply is the way now camera behaves...unsure, tho.
Finally making games again!
http://www.konekogames.com
messen
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Post by messen »

Hi,

Collada importer has big bugs i think.

http://www.dedalo-3d.com/public/blog/in ... 7&m=2&d=20
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