IPhysics - Newton/Irrlicht framework

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RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Ya i figured that wud be causing the problem! You are catching the events like so:

Code: Select all

camera->onEvent(event);
rit? Put it just before the return in the event receiver.
monkeycracks
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Location: Tennesee, USA
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Post by monkeycracks »

In my first post I said I did that.
If I do just regular addCameraSceneNode the movement is messed up really bad, there's no mouse movement and the up and down keys only work.
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Hey monkey cracks, give me some more code cause i just cant get the problem!
monkeycracks
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Post by monkeycracks »

The gravity seems extremely slow in examples 2 and 3...
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Ya, i think the gravity used to be moon like in the last version! But it has been sorted out in the newer release!
monkeycracks
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Post by monkeycracks »

Where's the link to where these newer releases are :shock:
I need them :D
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

I meant the newer version that i havent released yet!
monkeycracks
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Post by monkeycracks »

I'll give you a cyber-cookie if you release it
kburkhart84
Posts: 277
Joined: Thu Dec 15, 2005 6:11 pm

Post by kburkhart84 »

monkeycracks wrote:I'll give you a cyber-cookie if you release it
Make that two cookies you will get since I too am waiting for this release. I hate complex code and love wrappers for it. Heck, I even made a wrapper for initializing the Irrlicht device that makes it easy to have multiple scene managers and split screen stuff, all in one liners since it is wrapped up.
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Lolz, i am thinking about adding a few features in a later version 2.5 and releasing it as soon as i can! Currently buoyancy is having problems and some other things i planned are not working as smooth as i expected them to work! Neways just hold on guyz i know its halting ur progress but hang in dere, i think i will skip some stuff for the later version!
kburkhart84
Posts: 277
Joined: Thu Dec 15, 2005 6:11 pm

Post by kburkhart84 »

Sweet. The main thing I need is the character control and to be able to add forces to objects. I don't need ragdolls right now or heavy joint stuff. Just primitives and forces and obviously I need newton to update the position and rotation of my objects to Irrlicht for drawing them.
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Thanks kburkhart84, i am now planning to increase buoyancy and some other features which are consuming a lot of my mind due to their buggy nature! Will try any who to increase ragdolls in this version, but i think it will also have to wait for the next release as they used to work either with not the amount of user friendliness i wud like, but now with the improvements its not working so it might be left for the next release! I will think about them later on but now its going pretty good! I wud try to release as soon as i can!
kburkhart84
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Post by kburkhart84 »

You already know this but we DO appreciate it.
buhatkj
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Post by buhatkj »

hey RP, how's it going? I have been awaiting 0.3, and following this project for a long time. Any updates?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
iZigoo
Posts: 53
Joined: Fri Feb 23, 2007 1:32 pm

Post by iZigoo »

Hey i love this project. It is really cool !
I hope we can use this for iZigoo. The license from newton is not really free i think.

We really would love to have physics in our project. The examples look really good !

:D :D :D
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