Problem with X files from Panda exporter in max

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
dingo
Posts: 95
Joined: Tue Mar 09, 2004 5:02 am
Location: Brisbane, Australia
Contact:

Problem with X files from Panda exporter in max

Post by dingo »

I can't seem to export .x files correctly from 3d max 5. I'm using Panda's exporter but when I try to load them under Irrlicht I either get a "unknown entry in Material list" if I've checked the export materials box - or I get "Mesh without material found in x file." error if I don't check the export with materials box.

What is everyone else doing to export .x files from Max 5 into Irrlicht?

Dingo
-= Want your C code to control real life robots? www.users.on.net/~symes =-
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

I have done with max5 and 6 trials and Panda. Is way possible :)

If u have Max 6, stick with it. Seems to be more polished and they said they're (Panda authors) concentrating in Max 6.

Anyway, the full test with Max5 worked. Export as text file, not binary...
Biped is not supported by Panda. Workaround : export as FBX from Max6 (I duno if this works with Max5 FBX..should...) , import now into Max as FBX that fbx file. Voilà, it's now skin and bones instead bipe and physique. Export now as x file. It works. (this in case is rigged with Character Studio biped)

As said manytimes, you can also load into Meshview if you find problems.
For the other user asking it, Meshview is in the directx8 or 8.1 sdk. Can't remember. It allows viewing, but also resaving, this way makes it readable in irllitch, in those model swith problems. (but I tested panda exports work directly, see bellow sig's threads bout settings.)

Other users had luck with it too.

Character Fx x export also works.

Also I think Ultimate Unwrap dx 8.1 export also worked in my tests.

I said Milkshape dx export also does...

So, check in my sig those threads about Panda exporter settings.

Specially, take in consideration you should make at least one keyframe in a frame, and another in another frame. More if you let marked "animation" or bones to be exported.

also, don't make your material in Max export with material names starting with digits.

Maybe multisubobject material cause problems, I dunno, but I'd go for a simple material first with just a diffuse map texture on it.

check bellow:
Finally making games again!
http://www.konekogames.com
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

I have had a huge number of problems with models that are made up of several objects you might try using the export selected in max for each item that was what worked for me.
Post Reply