What should go in Irrlicht 2.0?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
hybrid
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Post by hybrid »

There are libs without the final d (and also without x) but they are not working. At least I never could build a library with those.
omaremad
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Post by omaremad »

about light mangers im finishing off one, its designed to work with shaders but im sure it will itegrate really easily with hardware lights

http://irrlicht.sourceforge.net/phpBB2/ ... 2&start=30
HondaDarrell
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Post by HondaDarrell »

I have always liked "Glow" or "Emissive Maps".

An emissive surface texture indicates which part of the texture is emitting light, or glowing, independent of any light sources on the object.

Image
devosbi
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Post by devosbi »

it needs Built in Reflection, Portal, Refraction and Rain scene nodes...
Last edited by devosbi on Tue Feb 27, 2007 2:22 am, edited 1 time in total.
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devosbi
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Post by devosbi »

I reckon more Rendering Device Support...
and probally a simple event handling method like int GetKey();
And also a bit more GUI options and Primatives... :D
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hybrid
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Post by hybrid »

Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).
kburkhart84
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Post by kburkhart84 »

hybrid wrote:Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).
Just to help clarify, Rain can be made with a particle system, which Irrlicht supports well. And as far as devices, doesn't irrlicht already support both OGL, DX, 2 software drivers, and a null driver just to make sure stuff is working. Isn't 4 renderable drivers enough???
Virion
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Post by Virion »

Is there any other drivers besides the 4 that kburkhart84 mentioned? :?
bitplane
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Post by bitplane »

someone once made a SDL device and driver which could be quite handy for developing on the GP2x, but this was a long time ago and it's probably out of date by now.
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hybrid
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Post by hybrid »

Do you have a link to that driver? Sounds really interesting, but I assume it was for Irrlicht 0.7 or earlier.
bitplane
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Post by bitplane »

ooh it's right here on the site, made by SirShane (the estranged owner of the irrlicht chat room)

http://irrlicht.sourceforge.net/downloa ... dl-0.1.zip

it would be very cool to get this working with the latest version, anyone know sdl?
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kburkhart84
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Post by kburkhart84 »

Wow, I wouldn't want to use an SDL driver, seems like downgrading for me. But for others, who knows. Sounds sweet to me.
Virion
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Post by Virion »

I hope to see improvements on irrlicht's lightning/shadow system. :D
Monochrome
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Post by Monochrome »

I would love to have .md5 mesh support!
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Post by monkeycracks »

Fog that doesn't just lay down on a terrain like a 2d piece of poop.
Our old OnPreRender and OnPostRender functions back.
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