Master Legacy

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MarkH
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Joined: Mon Feb 26, 2007 10:06 am

Master Legacy

Post by MarkH »

Image
(click for larger)

I've been tracking irrlicht for a couple of years now. It's progression took a while, but I'm really happy with it now. So I've started working on a project using it. I'm a small business owner, so my resources are limited, and as such you'll see a lot of the generic irr maps/models/other resources in my snapshots. But I also have a few other models that were made by our modeler, Dimitrije.

Right now I'm busy building the core game engine. It uses physics by newton, but I'm planning on switching to Ageia PhysX because objects pass through each other at higher speeds, which could a problem if the player drops a mission-critical object through the floor.

Here's a video of newton in action with masterlegacy:
http://evesw.net/test/ml/ml001.wmv
Note: I should probably explain that this is just a demonstration. The game is not about shooting cubes.

More project information:
MasterLegacy Project Page
Snapshots and other info there.


But the whole premise behind the game is akin to Guardian Legend for the Nintendo, except you'll be traveling from planet to planet.

For those of you not familiar with Guardian Legend, it's an addictive overhead roleplaying game. The heroin is a young scantily-clad lady who goes around blowing up monsters and battling bosses. Of course I put my own twist on it, so there's a lot of differences. Check back here for more information. I'm working really hard on it!

:arrow: Updates Since Posting:
We could use art contributions!
  • Textures
  • Models
  • Sounds
  • Music
With your art contributions, you get a spot in the credits.

We did have a composer at one point (the music from the video was made by him) but he dropped out of the project.

-Mark H.
Last edited by MarkH on Mon Feb 26, 2007 10:53 am, edited 2 times in total.
Mark Hamilton
http://evesw.net
Monochrome
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Post by Monochrome »

This project looks very interesting, but what genre does it belongs to exactly? RPG? FPS? Will it be playable online or will it just feature single player?
MarkH
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Joined: Mon Feb 26, 2007 10:06 am

Post by MarkH »

Both RPG and FPS actually. It will not have online play, but it will be very customizable (allowing for scripting, adding on new levels, and new models).

I should also mention that it is completely free-roaming, and dynamically loads. This means no load screens, since it loads adjacent level cells while you walk through.

Edit: For grammar.
Mark Hamilton
http://evesw.net
MarkH
Posts: 6
Joined: Mon Feb 26, 2007 10:06 am

Post by MarkH »

http://evesw.net/photos/main.php?g2_ite ... ewsIndex=1

Our modeler released a new gun for the game, along with a bunch of other game objects. Once they're textured I'll have more snapshots up.

-Mark H.
Mark Hamilton
http://evesw.net
monkeycracks
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Post by monkeycracks »

This looks really great, can't wait for a release.
BlindSide
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Post by BlindSide »

"Dugpa" seems interesting. Can you tell us more about it.
MarkH
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Post by MarkH »

BlindSide wrote:"Dugpa" seems interesting. Can you tell us more about it.
Dugpa is a very interesting story. It's actually very hard to type it all out, but I always tell this story to people when they ask about my work. This game is based off a chapter that is just beginning in my life. Take it as you wish, though.

I'm afraid I have neither the time nor the resources to actually work on the game currently, but it started back about 7 years ago. I began having these weird dreams, which I initially shrugged off. They became so frequent and vivid I began writing them out. It seemed like a really good idea for a story to tell, at least, and I'm a game designer at heart so I like a good story to base things off of. I have not stopped having them since, and I have them still today.

The dreams featured a group of people that liked to refer to themselves as "The Adepts." I discovered that in the dreams I was one too. They were somewhat like angels, protecting people behind the scenes, and gently guiding them towards bigger and better things. They were like helpers that no one ever knew about, and they seem to be normal, everyday people if you met them on the streets. And in fact, they are.

The antagonists are a group that known as the Adepts as well, but they are the lower order; the Dugpa. I won't go too far into it, but as far as people go, they are not all without morals. But they do act against everything good in the way they carry on in their lives. They destroy people--some of them are even well aware of what they're doing and they enjoy it fully.

Anyway, let us fast forward 4 years. These dreams began to become so regular, that I eventually wrote the design out for a game based on them. I entitled it, "The Adepts." But before I got started on it, I did a quick google search to ensure I wasn't stealing the name from any other game (adept is a common English word anyway). Go ahead, google "the adepts" yourself. The first result is probably the same article that caught my eye 3 years ago. The one by William Quan Judge. It matched my dreams perfectly. If you search deeper and deeper, you will find more and more on it. If you do some heavy research, you find it ties into a lot of historical events. You find that it seems they've been with us since the beginning of written history, but we've only been fully aware of it for 300 years or so.

Artists depict them in paintings and stories. They are people that guide us and help us, and only few of us know their names.

(Side note: Leon Maurer, an acquaintance I've met during the research stage of this project, had discovered Einstein owned a worn, dog-eared copy of "The Secret Doctrine" by H.P.Blavatsky. His niece had gained possession of it, and reported that it had scrawled notes in the margin. This is one of the books that was written by a creator of the Theosophical society--the society that studies the teachings of the Adepts, now commonly referred to as the Theosophical Mahatma/Masters).
Reference: http://users.aol.com/uniwldarts/uniworl ... stein.html
The article cites it's sources.

I spent the next 3 years of my life researching this. I've read hundreds of books and articles on it. It all began to fall into place. I even went to the Theosophical Society in New York to discover a little bit more about these people. It just seemed like they were trying so hard to let me in on something.

I eventually renamed the game, "Dugpa" because it's a little bit more eye catching, and the dreams mainly involve trying to stop what they're doing.

This story goes much deeper, and no matter how long I explain it I could never do it any justice. I'm stuck with almost no money to work on the game. I'm living in Ohio with my wife, just waiting for the day I can start working on it.

So why am I working on The Master Legacy now? Well, the reason why it's called that, other than just being a play off of the NES game "Guardian Legend," is because I'm using it to fund my true legacy. I'm going to eventually sell this game, and it's going to give me the funds that I need to create my vision 7 years in the making.

-Mark H.
Mark Hamilton
http://evesw.net
BlindSide
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Post by BlindSide »

Wow.. look like I know how to ask the right questions :P

An excellent story Mark! If you ever start working on this game I would be more than glad to help in any way I can...

PS: A side note about these dreams, are they lucid at all? I mean, when you enter a dream are you aware that you are dreaming, or do you just assume the identity of some underated hero type guy?
MarkH
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Joined: Mon Feb 26, 2007 10:06 am

Post by MarkH »

Thank you. It's a big project so I'd need all the help I could get.

The dreams are usually lucid. Most of the time I have a lot of control in them, and often what triggers my awareness in them is the feelings I experience in them.
Mark Hamilton
http://evesw.net
stane37
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Post by stane37 »

Yo mark!

I think the dream that you are talking about are called 'daydreams' :D
kompromis
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Post by kompromis »

this realy looks nice:D
how have you done with the gun fire? it looks so real
MarkH
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Joined: Mon Feb 26, 2007 10:06 am

Post by MarkH »

stane37 wrote:Yo mark!

I think the dream that you are talking about are called 'daydreams' :D
Expert job at finding this thread. I guess you could call them daydreams considering my poor sleeping habits ;)
kompromis wrote:this realy looks nice:D
how have you done with the gun fire? it looks so real
Thanks! The muzzle flash uses a billboard and a light source. It took some manipulation to get the positioning just right, but I like how it came out.

One of the problems I face is that when I cause the billboard to flicker, I have to enable/disable it, which causes the objects to lag behind. As a fix for this, I'm going to set the image to black and the light radius to 0 in the future instead.
Mark Hamilton
http://evesw.net
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