How would I go about giving a body joints? Ie. instead of having a bunch of different meshes for arms and legs and so on, have joints in parts of the body mesh so the mesh would change shape when told to do so by the physics engine. I am basically looking to use ragdoll physics when the player dies.
Cheers.
Joints?
That's right !!!
Irrlicht supports predefined bone animations (for example with .x and .ms3d)...
If you want to set the bone (joint) rotations by yourself (for example for ragdolls or to create an own animation player) Irrlicht doesn't support this...
With my IrrExtensions you can add my CustomBones extension to Irrlicht !!!
Irrlicht supports predefined bone animations (for example with .x and .ms3d)...
If you want to set the bone (joint) rotations by yourself (for example for ragdolls or to create an own animation player) Irrlicht doesn't support this...
With my IrrExtensions you can add my CustomBones extension to Irrlicht !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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