@Mushketer888: about collsions, Irrlicht has basic collision detection, i think it was something like scenemgr->getCollisionPoint, however it would be better to use a collision and physics library such as Newton(see IPhysics) or ODE.
Ye,that's physics libriaries...Maybe i'll try those...
thanks!
...but can somebody tell me which Physics library is most prefered?...and some source plz...
hm...IrrNewt I supose...i want source code(example)...
my terrain is a IAnimatedMesh...and player also...so I Wan't make a collision between them...
Maybe it is possible to make collision with IAnimatedMeshSceneNode?
I'm just getting settled with Irrlicht, but wouldn't it be possible to use a bounding box collision response from an animated mesh the same as you would with a regular one?
And here's another question to throw into the mix: is there a way to get a callback from a collision response? basically is there a way to define custom collision reactions? or is it as i suspect, limited to using a physics library?