How to make collision to IAnimatedMesh and Camera?
...How make to just IMesh and Camera I know,but how to IAnimatedMesh
I really want some code...
How to make collision to IAnimatedMesh?
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@Mushketer888: about collsions, Irrlicht has basic collision detection, i think it was something like scenemgr->getCollisionPoint, however it would be better to use a collision and physics library such as Newton(see IPhysics) or ODE.
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I'm just getting settled with Irrlicht, but wouldn't it be possible to use a bounding box collision response from an animated mesh the same as you would with a regular one?
And here's another question to throw into the mix: is there a way to get a callback from a collision response? basically is there a way to define custom collision reactions? or is it as i suspect, limited to using a physics library?
And here's another question to throw into the mix: is there a way to get a callback from a collision response? basically is there a way to define custom collision reactions? or is it as i suspect, limited to using a physics library?