Integrate a physic engine with VB.NET

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jingquan
Posts: 222
Joined: Sun Aug 20, 2006 4:10 am
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Integrate a physic engine with VB.NET

Post by jingquan »

Have anyone done that already?

I would appreciate a tutorial on implementing any physics engine into my game.
ShadowDust
Posts: 17
Joined: Mon Feb 12, 2007 11:48 pm
Location: New Zealand

Post by ShadowDust »

well, I've gotten all the way there except for terrains, and rotation :(

havn't even tried joints yet....

but either start with a Newton or ODE wrapper for .Net, I found ODE one's easier to find, they usually come with a sample or two, not very helpful one's... but the helps is ok, I guess...
jingquan
Posts: 222
Joined: Sun Aug 20, 2006 4:10 am
Contact:

Post by jingquan »

Yeah, I found a wrapper for newton but have no idea on how to use it. There isn't any tutorial available.

Could you give me some pointers?
ShadowDust
Posts: 17
Joined: Mon Feb 12, 2007 11:48 pm
Location: New Zealand

Post by ShadowDust »

not yet, as I'm still new myself... Sorry.
plus I'm using ODE
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