Procedural Animation (Ragdoll)

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
nullterm
Posts: 14
Joined: Tue Feb 27, 2007 12:36 pm

Procedural Animation (Ragdoll)

Post by nullterm »

Is it possible to procedurally control an animated mesh scene node's skeleton/pose? I'm working on some stuff that will involve procedural animation, blending, and ultimately ragdoll. The complication is that I can't seem to find any references to accessing the bones/skeleton/pose of the animated mesh.

Do I need to create my own scene node/mesh implementation?
Phant0m51
Posts: 106
Joined: Mon Jan 15, 2007 6:07 am

Post by Phant0m51 »

The entire animation system is being re-written right now, so most of the documentation information will be out of date when Luke is finished.

I believe MS3D, B3D, and X files give you the ability to control the bones. Take a look at the IAnimatedMeshMS3D documentation.
Post Reply