what's the matter with longing the 3ds model?
what's the matter with longing the 3ds model?
I have a .3ds model(square) with one texture in each face,but when i load it with the engine,every face have mang textures,so i have use the mothed smgr->getMeshManipulator()->makePlanarTextureMapping,but texturecoordinate already in disorder,i'm wilder,plense help me! [/url]
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