Sky box problems in 0.6

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Stranjer

Sky box problems in 0.6

Post by Stranjer »

Image

It is not a texture problem (bad tiling)
Mip levels on sky box (and models)
In OGL mode texture on sky box turning to 256 color like palette
StuCollier
Posts: 52
Joined: Tue Mar 30, 2004 12:16 pm

Post by StuCollier »

Have you tried making your texture widths ^2 in width

i.e. width in pxels 2,4,8,16,32,64,128 etc
StuC
Freeware games
www.ovine.net
Guest

Post by Guest »

Yes, all textures are multiple of 2 i.e 512*512, 1024*1024 etc
(on scr. 1024*1024, same problem with textures in different resolutions)
Intirresting that on irr. v0.4 ewerything fine.
And another bug or rather oversight i think is mip mapping turned on for sky box and models (in main engine)
Guest

Post by Guest »

Anonymous wrote:Yes, all textures are multiple of 2 i.e 512*512, 1024*1024 etc
(on scr. 1024*1024, same problem with textures in different resolutions)
Intirresting that on irr. v0.4 ewerything fine.
And another bug or rather oversight i think is mip mapping turned on for sky box and models (in main engine)
sorry for spelling problems, i only studing english
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