I'm way more stressed(work, tons of it, comming from multiple directions) lately, but if you have an specific Metasequoia question and we're so lucky that I happen to see it ...
I would like to ask about exporting 3ds files.
Have you ever successfully export the model with the unmap and the texture?
I tried to export one of my model.
But it seems only model itself is included in the exporting files.
Anyway to save the uvmap and the texture data along with the model?
also by the way, anyone here collect plugins of metasequoia?
I'm looking for a plugin called Point Sweller, the file name is PtSwell.dll
If anyone have that file backup, can you kindly share the file?
Great thanks in advanced.
hi guys i have a question i have been making a 3d model of a gundam for cardmodelling here is a pic of what i have so far.
but i want to texture it with photoshop to look something like this.
i have photshopcs3 extended and meta but i dont want to use the textures in meta i want it to look realisticish, any help or a tutorial would be greatlu appreciated. many thanks.
rob[/url]
hi ya yes i would love to but i have no idea how.
the model i am building is my very first 3d model and even tho ive come so far i still dont really know what i am doing.
as for textures i have no idea what i should do i know the basic idea get a photo and basically put it on the model but how to do it i just dont know, so if any one knows a tutorial about adding textures to models with metasequa and photoshop cs3 ext , i would be appreciative of any help.. thank you,
rob
Incidentally, awhile back I created a loading function for irrlicht to load .mqo files, but the function is rather large and doesn't handle mistakes in the file (not that there would be any unless you edited the file by hand and made a typo).