Collisions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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NoisyPerlin
Posts: 11
Joined: Sat Sep 03, 2005 2:52 pm

Collisions

Post by NoisyPerlin »

Hey, all. I was just wondering, what kind of collision solutions are everyone using for their games? Bounding box, or something more complex? I'm not doing physics, but I'm trying to see what my options are for collision tests...
vitek
Bug Slayer
Posts: 3919
Joined: Mon Jan 16, 2006 10:52 am
Location: Corvallis, OR

Post by vitek »

I'm using bounding volumes, but that is just me. Lots of guys are using physics engines [usually newton] for collisions because it allows them to easily add mesh-to-mesh collision detection.

Travis
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