Dauntless Rogue: A small RPG game - New stable-ish version

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Anteater
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Dauntless Rogue: A small RPG game - New stable-ish version

Post by Anteater »

Hi all. I'm working on a small RPG game/framework called Dauntless Rogue. When finished, it will serve as a working "dungeon crawl" game, as well as a nifty framework that can be used to make RPGs. Games could be made "out of the box", e.g. no recompilation is necessary. However, it will be open-source, allowing for easy tweaking of the engine. It is compact, and I was careful to keep it organized into classes, albiet not very well :D. Seriously, this is my first honest attempt at keeping my code from becoming a mess of spaghetti code that only I can understand. Screenies are below. So far, it only uses the Irrlicht Engine and IrrKlang.

Just go to this page to get it:
http://www.freewebs.com/decapgames/dauntlessrogue.htm
Last edited by Anteater on Tue Oct 09, 2007 7:01 pm, edited 9 times in total.
liger13
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Post by liger13 »

looking forward to seeing it, and good luck on your un spaghetti code :)
greenya
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Post by greenya »

IMHO, it would be better not to use any Windows API i guess. In future it will be more easy to port it to other platforms.

P.S.: Instead of using windows api lets shake irrlicht authors for required functions! :twisted:
dudMaN
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Post by dudMaN »

Sounds great :D

although the windows API... :roll:

Cant wait to see this finished!

-dudMan
Anteater
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Post by Anteater »

The windows API is purely to play midis via the MCI. If IrrKlang supported midi, there would be no need for it.
Monochrome
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Post by Monochrome »

No screenies?
Anteater
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Post by Anteater »

Here are some screenies, plus a video:
Image
Image
Image
Image
And the video: http://z08.zupload.com/download.php?fil ... path=51410
Monochrome
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Post by Monochrome »

This looks really sexeh. Will this be mainly oriented for full 3D rpgs or isometric ones?
Anteater
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Post by Anteater »

At the moment, it's only oriented around first-person dungeon crawls, such as the Elder Scrolls: Arena. Isometric would not be impossible with a little tweaking, however.
Monochrome
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Post by Monochrome »

That's great :D. Keep up the good work.
Midnight
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Post by Midnight »

greenya wrote: lets shake irrlicht authors for required functions!
not if you ever want to see it.

the devs are busy as hell with plenty of things including this.

word to the wise leave them alone for the next few months.

if you really want them to do anything then post bugs and feature requests on the source forge page.. this is the only thing they respond to.


I want to know why yer using windows api anyways there is no necessity I can think of.
Midnight
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Post by Midnight »

Anteater wrote:The windows API is purely to play midis via the MCI. If IrrKlang supported midi, there would be no need for it.
I just noticed this.

why the hell do you want to use midi?
.ogg and .mp3 are more common and smaller usually.

I can't believe you decided to use winAPI for this reason alone.
Anteater
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Post by Anteater »

I'm getting rid of the Win32 API dependancy as we speak.
liger13
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Post by liger13 »

lol, good idea :)
Anteater
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Post by Anteater »

Things are coming along somewhat nicely, but i've hit a snag: I can't seem to get an event receiver working. It either crashes the engine, or simply doesn't compile without errors. I'll keep at it though!
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