![Very Happy :D](./images/smilies/icon_biggrin.gif)
So far I only put in texture file locations for every tile and the file is 100kb's
![Surprised :o](./images/smilies/icon_surprised.gif)
To me that means by the end the files are going to be storing a lot of information and I am worried that they could be very large. Is this the best I can hope for to get a map file down to ( they will be random, probably be able to save them and d/l them over the net, could be a lot of files on someone's computer ) or should I be looking at some other format?