I'm getting together a tech demo and ( proving the point of a tech demo ) I ran into an interesting question. Should I use XML for creating and displaying maps? On the face of it to me it seems good, I am doing a tile based game and so I would need texture, items on specific tiles ( 40 x 40 map, each individual scene node ), model files for tiles when I do elevation etc. Having a built in XML reader seems perfect so I thought I'd try it.
So far I only put in texture file locations for every tile and the file is 100kb's
To me that means by the end the files are going to be storing a lot of information and I am worried that they could be very large. Is this the best I can hope for to get a map file down to ( they will be random, probably be able to save them and d/l them over the net, could be a lot of files on someone's computer ) or should I be looking at some other format?
XML for a map file?
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