Importing WoW Models

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
A-Tomic-Master
Posts: 1
Joined: Fri Mar 30, 2007 5:59 pm

Importing WoW Models

Post by A-Tomic-Master »

Hi Everybody from Germany ^^

My English is not really good, but i try it... ^^ I Just Downloaded The Irrlicht Engine and IrrEdit. For the Start: I´m Programmming most of the Time in VB... not really in C... So i´m a noob. Don´t be angry with me ^^

I have the Programm "WoWModelViewer". With these you can see all Models of World of Warcraft. It´s also possible to Export the Chars to .obj / .Iwo / .ms3D and .3ds.
I tried to import such a Model to the editor. But everything i see is a black model of my Char. The Textures where Exported to .tga.

Can anyone explain me how to Import such Models right to IrrEdit? What have i to do?

Thx for your Answers :) And sorry for my bad bad english ^^
I Swim, Swam and Swum
JonLT
Posts: 152
Joined: Thu Mar 15, 2007 5:47 pm
Location: Denmark

Post by JonLT »

do you have lights in your scene? if not you have to disable lighting on the model:

Code: Select all

modelNode->setMaterialFlag(EMF_LIGHTING, false);
EDIT: ups.. the above code is not for irrEdit, its just c++. But in irrEdit you can do the same thing by clikking 'lighting' in the material tab
Last edited by JonLT on Fri Mar 30, 2007 10:02 pm, edited 1 time in total.
raubritter
Posts: 12
Joined: Wed Mar 28, 2007 11:53 am

Post by raubritter »

Hi, you are from germany, thats nice.

"ich bin auch von Deutschland ;) "

so, when you want to build something with other germans chat to me
Post Reply