Irrlicht 1.3

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Do you think 2.0 would have been more appropriet?

Yes
8
28%
No
21
72%
 
Total votes: 29

exal
Posts: 60
Joined: Tue Feb 24, 2004 9:05 am

Irrlicht 1.3

Post by exal »

Hi

Just thought it was in place with a comment on the 1.3.

If you do break your Api I think you should go for version 2.0. Normally stepping a minor (in a mature application 1.0 ->) I would expect the Api to hold steady. Maybe with new Api function names for additions and improvements.

Great work otherwise!
Phant0m51
Posts: 106
Joined: Mon Jan 15, 2007 6:07 am

Post by Phant0m51 »

I voted no because even though there were API changes, nothing more than simply changing a few lines of code would fix the issues (not even adding any new lines). And 90% of the stuff that was released were bug fixes and small changes in code. I think the 'big' release (2.0) should be after Luke has finished his new animation system, DX10 compatibility (hopefully), and maybe more big stuff like a change in the Scene Manager to allow multiple render targets without affecting animations.
hybrid
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Post by hybrid »

Since Irrlicht is still heavily changing underneath and almost every release brings some API breaking changes we use the minor level to distinguish all moderate improvements, while major level changes are really tremendous changes which require a lot of changes to user code as well. If we would provide a release with no API breaking chanes (except for additions) it would get a patch level, i.e. 1.3.x with x>0.
liger13
Posts: 119
Joined: Tue Jul 18, 2006 4:17 am

Post by liger13 »

i voted no.. because there wasnt a very big structure change in the code.
CuteAlien
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Post by CuteAlien »

I voted "yes", because we certainly all know the higher the version number the better the engine will be. Just imagine the power of an Irrlicht 10.3!
BlindSide
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Post by BlindSide »

A big NO, mostly because the work wasnt carried out by Niko and since irrlicht is his project mostly a big step should incorporate atleast some of his work. Hybrid and Bitplane are awesome guys, (And any others i dont know about) But for some reason this release didnt work out as planned I dont think, and alot of people, me included, are sticking with 1.2 to avoid the apparent trouble and errors.
Last edited by BlindSide on Tue Apr 03, 2007 1:47 pm, edited 2 times in total.
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

i voted for NO because API changes were too small to get nervous about this. opengl messed up for me (garbage stuff in corners of skybox) but it doesnt matter since i can use dx9.0 :)
belfegor
Posts: 383
Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia

Post by belfegor »

I voted YES because i am satisfied greatly with new enchantments to
".b3d" format. My FPS jumps up about +80% higher with my bones animated humanoid.
CuteAlien wrote:I voted "yes", because we certainly all know the higher the version number the better the engine will be. Just imagine the power of an Irrlicht 10.3!
I agree but i am afraid that they might change it from "Open Source" to "pay 300$ for software" when that version comes out.
Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

300$ is not a problem if you saw this: http://www.youtube.com/watch?v=-O_h6N2Qms4
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