Game Maker

Discussion about everything. New games, 3d math, development tips...
leeroyjenkins
Posts: 15
Joined: Sat Mar 17, 2007 10:39 pm
Contact:

Post by leeroyjenkins »

Well, I dabbed into Visual Basic and QBasic, as well as Python. GML, I think, is object oriented programming, so I do have some knowledge in that area.
Newb.
omar shaaban
Posts: 616
Joined: Wed Nov 01, 2006 6:26 pm
Location: Cairo,Egypt
Contact:

Post by omar shaaban »

ya i used it for a long time and if u checked v7.0 is released but it is meant to make 2d games not 3d ones so i found it's 3d is very poor(i mean the functions) so i used c++ & irrlicht!!!
dwmitch
Posts: 52
Joined: Thu Nov 09, 2006 9:29 pm

Post by dwmitch »

I started out on it (not counting the time I spent on RPGToolkit, which was laughable before it went open source).

It's not without its uses. I probably won't be making anything to sell with it, but it's still on my system and I'm contemplating upgrading. I may even use it to make some free stuff to pad out my site, so it won't look quite as pathetic as just having a single product on it.

Of course, it's not worth the $20 (or however much it is in USD with the current exchange rate). I registered because I just had to have some of the blending features, but in the end it only served as a $20 tutorial for the basic syntax of Irrlicht (started using Xception's GMIrrlicht dll, if not for that I would still be pulling my hair out trying to figure out Direct3d).

But, just like earlier stated, it's good for a beginner, and as I said in another thread, if you target the right demographic you may be able to make a little off of it.
chainsawkitten
Posts: 1
Joined: Wed Mar 28, 2007 2:23 pm
Location: Sweden
Contact:

Post by chainsawkitten »

I've used Game Maker and I'm still using it (since I'm just in learning stage of C++). It's very very very easy to understand and a very good language to start with, but C++ is better to use.
Life sucks

--Put this in your signature if you hate religion more than anything else at earth--
monkeycracks
Posts: 1029
Joined: Thu Apr 06, 2006 12:45 am
Location: Tennesee, USA
Contact:

Post by monkeycracks »

chainsawkitten wrote:I've used Game Maker and I'm still using it (since I'm just in learning stage of C++). It's very very very easy to understand and a very good language to start with, but C++ is better to use.
C++ is definitely better to use.
And..nice sig. If it weren't for religion we'd have a bit more peace.
Zeromus
Posts: 16
Joined: Mon Mar 05, 2007 1:53 am

Post by Zeromus »

i use game maker, I upgraded to 7.0 also, it's pathetic how 7.0 isn't all it was rumored. But I still use game maker other things also like making small quick tools. I stopped using game maker since it's api is so slow and laggy. C++ is one for me. But if it wasn't for game maker I wouldn't have known C++.
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

I think at this point, XNA + Torque X is a much better setup than using GameMaker (for n00bs). Even XNA alone might be enough for n00bs.

Irrlicht is next in ease of use, then Ogre, then plain OpenGL probably...

And if you're after nicely-made OOP-languages, Ruby is quite lovely.

GM just looks like a ripoff to me. Even if you pay the 20$ for the "pro" version, you still get somewhat of a gelding system.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

I played with game maker when i was a noob.

thats how i found irrlicht. 8)
lostclimategames
Posts: 331
Joined: Sat Sep 02, 2006 4:11 am
Location: Michigan
Contact:

Post by lostclimategames »

I think at this point, XNA + Torque X is a much better setup than using GameMaker (for n00bs). Even XNA alone might be enough for n00bs.

Irrlicht is next in ease of use, then Ogre, then plain OpenGL probably...

And if you're after nicely-made OOP-languages, Ruby is quite lovely.

GM just looks like a ripoff to me. Even if you pay the 20$ for the "pro" version, you still get somewhat of a gelding system.
I have to disagree completely, as an ex-GameMaker user, i have to say, it is incredibly easy, i picked it up and withing a 1hour had a small platform, and already understood the basics of its programming language.

Not to mention you can create whole arcade games within a few hours with it, if you've mastered it. It is a great tool, especially for beginners.
___________________________
For all of your 3D/2D resource needs:
Image
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

Sry, havent read all post but... i would really recommend Multimedia Fusion 2 instead of GameMaker; Much more powerfull!
It doesnt support 3d yet... but there's plans about to include the Irrlicht engine.
"Clicker"
Anteater
Posts: 266
Joined: Thu Jun 01, 2006 4:02 pm
Location: Earth
Contact:

Post by Anteater »

Ahhh yes. Multimedia Fusion by Clickteam. The first game creation software I ever used was by Clickteam; it was called "Klik and Play." I've still got it in its original box.
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

Really?? Very nice xD
"Clicker"
Post Reply