3D Interactive reconstruction of a 18th century farm

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

3D Interactive reconstruction of a 18th century farm

Post by Amt0571 »

I have done this as a end career project. Unfortunately I had a very tight timeline, so I had to abandon some features.

I would also like to thank everybody from this forums who has helped me solving the issues I found during development, which were a lot and I'm sure I couldn't have solved without help.

This project is a virtual reconstruction of "La granja de la Vinya Nova", which is located in Catalonia (Spain). Nowadays it's mostly in ruins, so it was a though task. At some points there's also additional information about the character lives and what their tasks consisted to.

Finally, here are some screenshots of the completed project:

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Thanks to everybody :)
Phant0m51
Posts: 106
Joined: Mon Jan 15, 2007 6:07 am

Post by Phant0m51 »

The project looks great!
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Pr0!

Cool project. This level is .bsp ?
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Lovely! Congratulations on getting that done, it looks splendid.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

Post by Amt0571 »

dawasw wrote:Pr0!

Cool project. This level is .bsp ?
No. All models were created using 3Ds Max 6. The environment was then lightmapped exported to my3d. The animated models were exported to b3d.
CuteAlien
Admin
Posts: 9720
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Post by CuteAlien »

Very nice, i'd really like to try it out. Any chance you will release an executable to the public?
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

Post by Amt0571 »

CuteAlien wrote:Very nice, i'd really like to try it out. Any chance you will release an executable to the public?
I'm not sure yet about what I'm going to do with it, although it's highly possible that I will release a public version in the near future.

However, before releasing any public version I would like to solve some bugs that were left out due to the tight deadline (mainly collision bugs). It's unfortunate, but I know I could have done a lot better in the modelling/texturing/animation department if I had more time.

Also I would like to have the final mark on the project before releasing any version. I still have to do the class presentation, and I don't know when it's going to be, I hope it's soon.


Thanks to everybody for the comments!
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

You could make some little adventure game motive later. (maybe as expansion ;) ?)

It would be actually quite cool, to gather all of such historical/old buildings/places and put to every one a short story to complete with some interesting puzzles.

But that's just an advice - as you already have finished the project's main target.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

nice.

the donkey legs look like bent crowbars but the face is photo realistic.

I bet it's funny to watch him walk lol.
Amt0571
Posts: 128
Joined: Mon Mar 06, 2006 6:29 pm

Post by Amt0571 »

Midnight wrote:nice.

the donkey legs look like bent crowbars but the face is photo realistic.

I bet it's funny to watch him walk lol.
Well, due to time constriants I had to model/texture/animate it in less than 8 hours.

It's in fact quite funny to watch it walk.... I'm not very proud of it hehe
Post Reply