b3d format?

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vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

hmm
ok
displays the same in my viewer in the thing I matter...
I know what happens...your 3d editor generates a mesh per material, and even one per area even if same texture applied.(is good to divide by zones for loadin, I suppose, but I still dont get the advantage of duplicate mesh per material layer...)

perhaps this can be altered in the export settings of ted.

anyway, in that thread I think I understood irrlicht wont do blended multimaterials or something in that line...if so, I understand.
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vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

my curiosity never dies...

"ADDED - Option to export terrain as blocks or as 1 big mesh"

that is from version 4.2...

Do you export like that or as blocks ?

"..single layered meshes or supertextured meshes"

...maybe supertextured is real multimaterial single mesh..dunno..
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NicholasMag
Posts: 45
Joined: Fri Mar 09, 2007 8:06 pm

Post by NicholasMag »

i just export as 1 mesh, i never tried blocks because i heard it doesn support loading in multiple ones unless you manually load them in. So yeah.

I export as supertexture, single layered is what only shows the stone.... I beleive. Not really sure, Blitz language is kind of weird.

Would be cool if Irrlicht used their coding, at least in .net because it can be done and easily. Would make everything in this engine support so much more.

Still debugging it and trying different settings but i havnt found anything yet. Now i do remember in Irrlicht 1.1 it loaded the files fine, textures and all worked great, not one single problem with the meshes. So im assuming that it is a bug in the engine...

Not sure though will hceck further into it later.
vermeer
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Post by vermeer »

yep, even it is one mesh, it was build with several meshes, that is, generated same surface for every type of terrain...duplicating vertices every time it wished...Probably there's a setting to allow doing stuff with just multimaterials and one mesh...or...probably not, as these engine like b3d y db, are in some aspects very..."special"... But I'd dig a lot in advanced setting or something, perhaps is not in the export settings but in the build proccess...I'd also look at th edoc to see if there's an option for this in ted. Anyway, this would be imho the most clever way to do, don't know if the better performance wise, or if irrlicht allows it.It'd be also cleaner...
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