applying a bump map to something in irrEdit

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spiral
Posts: 7
Joined: Wed Mar 28, 2007 12:53 pm

applying a bump map to something in irrEdit

Post by spiral »

http://irrlicht.sourceforge.net/images/ ... rEdit7.jpg

The building in that screenshot looks bump-mapped.

I can see in irrLicht source code examples how to set a bump material to a mesh scene node - but how is it specified from the beginning, in irrEdit?

Thanks.
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