Okay, I downloaded Irrlicht Engine, and I am looking to make a online FPS game. Now, I have GIMP for textures, Dev C++ for C++ compiling, and Blender3D for models/animation. What other programs will I need in order to create a high quality online FPS game?
Thanks!
What other tools needed with the Irrlicht Engine?
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- Posts: 2
- Joined: Sat Apr 14, 2007 5:57 pm
a lot of time....
u might want to look at some network and physic libs to save u some time.
but there isn't anything more then just time.
u might want to look at some network and physic libs to save u some time.
but there isn't anything more then just time.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: What other tools needed with the Irrlicht Engine?
...and about another 10+ employees.
@franklyn
not true at all. u don't need that stuff. u can write everything yourself. for example the physics lib. When u only need box collision it is way faster to write some own code than use this havy lib.
not true at all. u don't need that stuff. u can write everything yourself. for example the physics lib. When u only need box collision it is way faster to write some own code than use this havy lib.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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- Posts: 2
- Joined: Sat Apr 14, 2007 5:57 pm