Hi everybody,
I've recently tried most of the tutorials which deal with integrating physics engines with irrlicht, but I've had trouble with all of them. They're all using outdated versions of both the engines and Irrlicht. Does anyone know ANY tutorial that uses either Irrlicht 1.2 or 1.3 and the latest version of a physics engine? I'd really appretiate any help with this.
Physics & Irrlicht
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I don't think there are any new tutorials, but there are several wrappers in the Project Announcements section of the forums.
Though, I reccommend using the guidelines from the tutorials to come up with your own. It'll be long, hard, and grueling but probably more worth it since you've designed it yourself and know exactly how it works and how to modify it.
Though, I reccommend using the guidelines from the tutorials to come up with your own. It'll be long, hard, and grueling but probably more worth it since you've designed it yourself and know exactly how it works and how to modify it.
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- Joined: Mon Apr 16, 2007 8:33 pm
i will probably never understand why people ask about physics in a graphics forum but whatever...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.