Interpolation modification

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fortikur
Posts: 25
Joined: Tue Nov 15, 2005 3:59 pm
Location: Hungary

Interpolation modification

Post by fortikur »

Hi!
I have an animation of 60 frames. It has only 3 keyframes in frame 0, 30 and 60. It's just for testing purposes, so don't think of a complicated thing :)
How is it possible to interpolate the animation between a given frame and the end frame?
I mean, if the animation is at frame 10 and I release the button, it shouldn't go through all the frames, but connect (interpolate) the state at frame 10 with the end state.
The problem is that Luke has done it quite well for Blender models, but I use .X models.
Perceval
Posts: 158
Joined: Tue May 30, 2006 2:42 pm

Post by Perceval »

Just a few correction :
The problem is that Luke has done it quite well for Blender models, but I use .X models.
Luke has worked on blitz 3d file format (Irrlicht can't import blender scenes). I don't know how to do this actually, but Luke is now working on a new animation system for Irrlicht, which should (if i understand you right) allows what you are expecting.
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