I have problem with my model. I build it in max add bones (no IK), skin and set up envelopes. Then I export it using Panda Exporter. When I put my model in DX Viewer everything is ok. Model looks good and animation is also ok. But when I put it in Irrlicht model is mesed up and animation is incorrect. Could someone tell me what might be wrong? I know that Irrlich don't support IK so I dont use them. Maybe Irrlicht has a bug with envelopes or something. Help me please. Tell me what can i use during modeling. Maybe something is wrong with keyframes->how they must be used.
Sorry for my english.
Again .x problem
same problem here with animated .x meshes
I am also facing the same problem. The mesh is displayed deformed and without animation.
I am using panda exporter and kilowatt exporter with 3ds max 8.
I am using panda exporter and kilowatt exporter with 3ds max 8.
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- Posts: 40
- Joined: Tue Mar 13, 2007 9:23 am
- Location: Thailand
For those interested, finally found a download of an older DX SDK that still includes MeshView.
http://www.microsoft.com/downloads/deta ... laylang=en
http://www.microsoft.com/downloads/deta ... laylang=en
I have the same problem with Max but with the new panda exporter in 9 the skeletons are also exported as mesh and those interupt with the mesh itself
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Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99