Boxes "disappear"

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Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
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Boxes "disappear"

Post by Cocodrilo »

Hi Everybody! :D
Can someone please help me figure this out.. (sorry im a bit newbie ;) (and not so old too ;P ))

Anyway download the file i've uploaded and change the angle a bit up, in the app; you'll see that everything just disappear. Same thing happens on if you move to a position and aim the camera at some different angles, the some floor boxes will disappear.
And ofcourse all "boxes" will come back if you change angle.....

//Thanks alot! and i hope you all understand, heh :)

File: http://cocosoft.mmf.googlepages.com/IrrLabyrint.zip
Updated the file so it include Irrlicht.dll (1.3).
"Clicker"
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

I think i solve the problem.... I moved up the Y position "mesh" (or what the heck its called :D ) and i worked!

Seems to occur something with the positive and negative Y angle....
"Clicker"
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

No... there seems to still be a problem!
Please someone help...
"Clicker"
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

Some more info:
The problem doesnt seems to happens in the meshviewer...
"Clicker"
Cocodrilo
Posts: 33
Joined: Fri Jul 21, 2006 9:27 pm
Location: Sweden, Eskilstuna
Contact:

Post by Cocodrilo »

Problem solved!
Seems to be a problem with OctTreeSceneNode...
node = scene->addAnimatedMeshSceneNode(Level) is working fine!
"Clicker"
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