Let's sum up:
For most people terrains with only a bunch of extra nodes can use the normal Irrlicht Octree mesh for terrain and do the other stuff with the autoculling.
If you have a lot of nodes/objects you need a better autoculling in the scenemanger or something different.
I like nikos idea of a scenenode to do it because it's more portable between irrlicht versions I guess.
So an OctreeCullingNode needs to get the World/Box Size,
disables autoculling and do the culling their own.
Which means overloading add children so we know the children position.
Then sort them / add them in the Octree.
But how should a child say it's has a new location?
OnPreRender should be overloaded and only attach the nodes which we have in the right octrees. This should prevent nodes been drawn outside.
Then I guess we need interfaces to set how small the octree should get.
And how far the camera can look. And then clicking, aka NodeSelector should be somehow in it aswell, so the octree is used to get faster where we clicked
To be continued...
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