ShootIrr - [UPDATE - Alpha 0.8]
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First, I'd like to congratulate Sudi for getting something done and out there for people to try. Also, having a design document (first page of thread) shows that the project has been thought about before starting.
I got it to work after I did things differently. If you click on the wrong button at the wrong time it confuses the app and it goes off looking for stuff that's not there.
It works for Sudi because Sudi knows what sequence of buttons to press to get things going.
Perhaps some instuctions or a readme.txt file in the download would be useful to help those of us who just click anything.
I got it to work after I did things differently. If you click on the wrong button at the wrong time it confuses the app and it goes off looking for stuff that's not there.
It works for Sudi because Sudi knows what sequence of buttons to press to get things going.
Perhaps some instuctions or a readme.txt file in the download would be useful to help those of us who just click anything.
Thanks sio2
ok maybe it's a bit confusing so i will include a readme in the next version and post the stuff here, too:
Readme:
I hope it works now.
ok maybe it's a bit confusing so i will include a readme in the next version and post the stuff here, too:
Readme:
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How to start your own server:
First start the programm itself. Then press "Start Game". In the next menu (Caption: "Go Join A Game") press "BuildGame". Now you are in the "Go Create A Game" menu. Now you can choose one of the Levels in the listbox and a preveuo image will be shown. To start a Server with that level you have to press "Start" in the left lower corner. You are done.
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How to join a running Game:
First start the programm itself. Then press "Start Game". In the next menu (Caption: "Go Join A Game") press "CheckLan" and it will search the lan for running games. If any are found they will be shown in the listbox. Then Select a game in the listbox and click Join. Thats it.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Hey i have a question for the community.
Do u think the wepons should be scripted like they are now? With script files so that every player is able to modify the configs before loading up the level? Or should they be hard coded? Because if they would be hardcoded i can do way more fancy stuff. Ok i could incldue a fully blown scriptengine only for the weapons but this game was supposed to show how to use the engine and maybe three external and important libaries like physic sound and network.
What do u people think?
Do u think the wepons should be scripted like they are now? With script files so that every player is able to modify the configs before loading up the level? Or should they be hard coded? Because if they would be hardcoded i can do way more fancy stuff. Ok i could incldue a fully blown scriptengine only for the weapons but this game was supposed to show how to use the engine and maybe three external and important libaries like physic sound and network.
What do u people think?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
hard coded is also better if you thik of cheating so i would say do it hard coded
My Blog: http://www.freakybytes.org
Yeah cheating is impossible....the scripting thing is implemented right now and uses the script from the server so no matter what the clients type in their script it is not used...only the server script. But i guess hardcoded is better indeed.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Ok while i was hardcoding some global hardcode weapon system i saw that my game engine was half framework half game.....so i decided to change some stuff so that it could be used as a framework afterwords. And The cool thing is you will be able to use it as a multiplayer framework. and not only for fps games when i'm done. Therfore i don't have any media updates or gameplay updates yet only a lot of internal code changes. So i thought it's not worth uploading anything cause there is nothing more to try.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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