Ms3d and MD2

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Soldier of infortune
Posts: 29
Joined: Fri Sep 19, 2003 8:36 am

Post by Soldier of infortune »

Thanks ! :D

Have you got a tutorial to create this kind animation ?

I use milkshape3d but i have some problem to have a good animation.

My manipulations :

Converting a half-life model to ms3d model :
[Tools][Half_life][Decompile Normal HL MDL File] (select my file)

Importing msd file :
[File][Import][Halfl-life SMD] (select my smd file)

Importing msd animation file:
[File][Import][Halfl-life SMD] (select my smd animation file) "Walk.smd" by example

Saving by [File][Save] to abtain a ms3d model.

But when i want to use it with the engine, the model looks stange !
WhytWulf
Posts: 51
Joined: Mon Sep 08, 2003 11:14 am
Location: Australia, Tamworth, NSW
Contact:

Post by WhytWulf »

oka, here is what setFrameLoop() settings I had to use for a 31 frame animation, this will loop from frame 1 -31'ish....

Code: Select all

model1->setFrameLoop(3100,(mesh->getFrameCount()-1));
model1->setAnimationSpeed(10000);
It seems as if something is not quite right... :)

Niko, is this hmm...errr undocumented feature supposed to be there, or is it something screwy with the MS3D files ???
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