the difference between irrlicht and cg/HLSL ?
the difference between irrlicht and cg/HLSL ?
can someone please explain the difference between irrlicht and cg/HLSL ?
What's the difference between oranges and apples? Irrlicht is a game engine written in ISO C++, whereas CG and HLSL are Nvidia and M$'s shader languages. Irrlicht doesn't support shaders, but if it ever did I'd imagine it would be in CG, because HLSL is the same language but only runs in DirectX, whereas CG runs on DX and OpenGL
It does stuff like motion blur's, stuff like that. It is a very small part of any game, but then Irrlicht is only 1/3rd of the game, if that. The majority of any game is things that are unique to the game, having a 3D engine is a bit like having a real car engine, all very nice but you need the chassis, axel's, wheel's etc. CG is the equivilent of a NOS tank in the back, completely useless on it's own but damn cool when combined with a car ( I'll stop the analogies now )