Hi, when i load a milkshape file for example: C:\testing\test.ms3d. Irrlicht doesn't try to load the textures for this file from C:\testing !
Can you please fix it?
Path and Milkshape
I'd say it's some kind of security reason and working as intended. (Maybe the engine could try to load from there when a specific flag is set.)
Imagine an online game loading meshes from folder a and textures from folder b. That's not very uncommon. Now you want to ensure that only the textures from the texture folder are used as you can't check other files for changes (autoupdater; modified texture colors, etc.).
If it's changed that the engine will search the folder containing the model first, you could use this to add texture file sources you (as the programer) can't predict. To avoid this you'd have to throw everything into one folder - not that good imo.
Imagine an online game loading meshes from folder a and textures from folder b. That's not very uncommon. Now you want to ensure that only the textures from the texture folder are used as you can't check other files for changes (autoupdater; modified texture colors, etc.).
If it's changed that the engine will search the folder containing the model first, you could use this to add texture file sources you (as the programer) can't predict. To avoid this you'd have to throw everything into one folder - not that good imo.