Vertex Shader Compilation Failed

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markanderson
Posts: 30
Joined: Thu Mar 16, 2006 6:21 pm

Vertex Shader Compilation Failed

Post by markanderson »

Hey guys,

My last question I promise - one of my beta testers is getting the following error on their console window. Can anyone tell me what it means?
Irrlicht Engine version 1.3
Microsoft Windows XP Personal Service Pack 1 (Build 2600)
Using renderer: Direct3D 8.1
NVIDIA GeForce 6200SE TurboCache(TM) nv4_disp.dll 6.14.10.7779
Vertex shader compilation failed:


Vertex shader compilation failed:


Vertex shader compilation failed:


Vertex shader compilation failed:


Vertex shader compilation failed:


Vertex shader compilation failed:


Generated terrain data (129x129) in 0.0380 seconds
And then the rest which is normal. Sometimes it fails to launch the GUI, sometimes it doesn't. Thanks.
vitek
Bug Slayer
Posts: 3919
Joined: Mon Jan 16, 2006 10:52 am
Location: Corvallis, OR

Post by vitek »

The driver wasn't able to compile the vertex shader. The error message string is an empty string, so you don't really get any useful information from the error message. You might try verifying that the driver supports the VS version that you are trying to use before you attempt to load the shader.

Code: Select all

if (!driver->queryFeature(video::EVDF_VERTEX_SHADER_1_1))
{
  // VS 1.1 not supported
}
Travis
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