Mania-92 wrote:I've got 3ds max 9 and DX SDK (april 07), I thought DX SDK comes with a .x exporter, so I started 3ds but in the export menu there was no .x.
So my question is where can I find it, or isn't there any?
As I remember DX SDK comes with couple of converters from foreign format to X format. So you should create a model in 3dmax then choose export and select 3DS format. Then you should find in DX SDK folder where the converter lies ( in is folder with alot of binaries, most ( if not all ) of them are console applications ).
Thanx, I exported my file using Panda... But when I load it in DX viewer it crashes (Every model I load crashes), my friend's DX viewer loads it with no problem.
I just tried to come down to the level he seems to understand
I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is working in Irrlicht. If you can't do that you won't succeed with Irrlicht - otherwise we would not suggest to do it.
hybrid wrote:I just tried to come down to the level he seems to understand
I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is working in Irrlicht. If you can't do that you won't succeed with Irrlicht - otherwise we would not suggest to do it.
I'd love to do that, but if you don't say where I can find it.
Oh, and before you say I didn't searched, I did. I found 9. MeshViewer but it doesn't has a save function, so...