Irrlicht future?
Irrlicht future?
Can author of this nice engine say - he continue developming this library?
Because too many time here no updates ;((
Because too many time here no updates ;((
Re: Irrlicht future?
Yep, sorry for the lack of updates. But I've got a lot to do at university currently. I hope it will get better soon. But I definitively will not stop developing the engine.Lantis wrote:Can author of this nice engine say - he continue developming this library?
Because too many time here no updates ;((
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Niko. and why you do not request collaboration?
crystal space or ogre3d (I prefer irrlicht ), have 62 and 23 (respectively) people working in those projects. That collaboration allows one more a faster evolution of engine in addition to a greater knowledge altogether to include improvements to this one.
it is only an opinion, I hope does not feel to you bad
Sorry for my bad english
crystal space or ogre3d (I prefer irrlicht ), have 62 and 23 (respectively) people working in those projects. That collaboration allows one more a faster evolution of engine in addition to a greater knowledge altogether to include improvements to this one.
it is only an opinion, I hope does not feel to you bad
Sorry for my bad english
Irrlicht, where you were hidden?
Zhid: usurper of dreams coming soon
Blender Predicator!
Zhid: usurper of dreams coming soon
Blender Predicator!
There's also disadvantages with group collaboration. Everyone sees the project going their own way and arguements always follow, especially if like me the guys are quite forceful of their idea's. Got me in to trouble with a really big project I was in because of someone equally as forceful as myself. I do try not to do that noawadays but it took a bollocking for me to realise this. Plenty out there like me who haven't had that, check out the Linux development forums for further proof. Damn, I would have hated to be in that project
Niko's engine, Niko's choice when he opens out development as far as I'm concerned. Saigumi set up a third party Irrlicht module system for people to extend the engine. People could always help by making use of that.
Niko's engine, Niko's choice when he opens out development as far as I'm concerned. Saigumi set up a third party Irrlicht module system for people to extend the engine. People could always help by making use of that.
Yeah I know what you mean - when a project is really close to my heart, I preffer to either work alone, or be the project leader. Group assignments at Uni have made me realise this.Tyn wrote:There's also disadvantages with group collaboration. Everyone sees the project going their own way and arguements always follow, especially if like me the guys are quite forceful of their idea's. ...
I'm quite happy with Niko working on it on his own - he's done great so far, why ruin a good setup?
For me ...
I am a section worker type, I like to work one the parts I understand of a project without a team but find others to do what I don't uunderstand. That is why I love IrrLicht, I understand programming and the like, but I am no good with the 3D environment at all, including making models and such. IrrLicht saved me a lot of headaches. Thanks, it works perfectly for what I need and I appreciate all the work. If I ever become a famous game designer you will be remembered.
That's cool to hear.
For some reason, I keep coming back here
For some reason, I keep coming back here
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com