IrrNewt Problems

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
morph
Posts: 10
Joined: Sun Jun 03, 2007 10:19 pm

IrrNewt Problems

Post by morph »

my computer crashs wen i try the game

at this line
code:
bike_body = p_world->createCharacterController(p_world->createBody(bodyData));

i have recompiled dll and Lib with irrlicht 1.3

what can i do
thanks Morph
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

irrlicht 1.3 fails to return the correct scene node type, so you have to set the type manually using bike_body->setType... or something?
morph
Posts: 10
Joined: Sun Jun 03, 2007 10:19 pm

Post by morph »

code:
bodyData.Type=newton::EBT_PRIMITIVE_CAPSULE;
bodyData.Node=node1;
bodyData.Mesh=mesh1->getMesh(1);

bike_body = p_world->createCharacterController(p_world->createBody(bodyData));

i have set it the same problem
Post Reply