Performance problem about irrlicht

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lexchou
Posts: 2
Joined: Fri Mar 23, 2007 3:17 pm
Location: China

Performance problem about irrlicht

Post by lexchou »

Is there somebody played a game called Crimsonland ?

I'm learning the irrlicht for a while, some friends of mine want to make our own game demo like Crimsonland but totally in 3D.

I've done much on the game demo, and today, somebody asked me about the performance of irrlicht. I have a xbox 360, I know a game like Ninety-nine night is amazing about it can put many animated model on screen.

so I tried in irrlicht, I loaded about 30 dwarf models (from irrlicht sdk) without collision detect animator, and the FPS suddenly dropped to 17 FPS from 170, ten times!

Some one told me, that's hardly can be solved in this time, and that's why the game like doom always show several NPCs on screen, never will be too much NPCs.


I'm feel so upset while I see this number. why the irrlicht doesn't deal some with those unseen models? like skip computing skeleton data on those unseen objects.
BlindSide
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Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

The X format is not very good in terms of performance, also what video card are you using?

Please try B3D or MS3D mesh formats and report back with your results. Other things to try are Hardware skinning, and VBOs.
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