Ok
Irrlicht manage Multitexturing
but there is no way to work with 1D texture(i hope that niko will implemente it in 0.7 version
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
)
the only way to make celshading now in irrlicht is to modify the source code
so that it can manage 1D texturing and recompile it
(there is also another function we need : to get the modelview matrix)
but as you know Niko dont want the source code to be modified by anyone till 1.0 version (et il a raison
![Surprised :o](./images/smilies/icon_surprised.gif)
)(1.0 version
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Cg shaderZ)
lol just forget about it
ok, till then we are waiting for Niko to implement it
that's my request
i'm sure that once the cel shading effect is implemented irrlicht will be more popular
i hope so
![Wink :wink:](./images/smilies/icon_wink.gif)