a question
a question
Which type of model file works perfectly (or support most features) with irrlicht? .md5, .x, .b3d or?...
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I think this question is similar to the one asked here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=21307
And the answer is of course: b3d (at least for me)
I have no problems exporting it from the 3d modeller (blender) whether it is a static or an animated mesh. I got .X working for both two, but the fps of irrlicht were extremely decreased. So I vote for .b3d (but it can change when the new animation system's out)
And the answer is of course: b3d (at least for me)
I have no problems exporting it from the 3d modeller (blender) whether it is a static or an animated mesh. I got .X working for both two, but the fps of irrlicht were extremely decreased. So I vote for .b3d (but it can change when the new animation system's out)
it has restrictions, but as any format, though it's one of the most complete....Nice thing here is with one effort, you get the level and animation format in once.
For example, can't port normal maps as far as I know (md5 can) , and has "only" for uv support for multimaterials...but knowing most used formats don't usually even allow a simple second uv channel, heh, what else...
you can do lightmapped, detail terrains with it...
For example, can't port normal maps as far as I know (md5 can) , and has "only" for uv support for multimaterials...but knowing most used formats don't usually even allow a simple second uv channel, heh, what else...
you can do lightmapped, detail terrains with it...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com