Ogre3d can offer CelShading but the problem is that i want to use irrlicht (the best in my opinion)
here is a link to a tutorial about CelShading in OpenGL
http://nehe.gamedev.net/data/lessons/le ... ?lesson=37
if someone knows how to rewrite it in irrlicht i would be happy

ps : the tutorial implement the effect with just one texture (1D texture )
wich is the shader , so to render celshading effect on textured objects
you have 2 ways :
1 : multitexturing
2: rendrer in 2 pass
thank you Guys
