nope
in the archive is a folder 'fonts' and in it, is 'fonthaettenschweiler.bmp'
now, I've tried this code:
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device->getFileSystem()->addZipFileArchive("archive.zip",true,false);
gui::IGUIFont* font = guienv->getFont("fonts\\fonthaettenschweiler.bmp");
now, there is a warning in the console:
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Warning: Could not load texture:fonts\fonthaettenschweiler.bmp
Then I've tried this code:
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device->getFileSystem()->addZipFileArchive("archive.zip",true,false);
gui::IGUIFont* font = guienv->getFont("fonts\fonthaettenschweiler.bmp");
Then, there's the following warning in the console:
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Warning: Could not load texture:fontsonthaettenschweiler.bmp
(because the engine think \f is an escape-sequenz, I think)
and then I've tried this code:
Code: Select all
device->getFileSystem()->addZipFileArchive("archive.zip",true,false);
gui::IGUIFont* font = guienv->getFont("fonthaettenschweiler.bmp");
and the engine has access to the file. But there is not a file in the root of the archive. *confused*