Newton Physics on Code::Blocks

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
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necroMonger
Posts: 5
Joined: Mon Jun 11, 2007 3:36 am

Newton Physics on Code::Blocks

Post by necroMonger »

Do you know how can I setup a newton physics project on codeblocks?
FlyingIsFun1217
Posts: 219
Joined: Fri Apr 13, 2007 8:29 pm
Location: Illinois
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Post by FlyingIsFun1217 »

Well, if you are just trying to set up Newton by itself to make sure it compiles and what not (I do this w/my engine to see if code changes have worked, it's normal), the Newton forums would be the best place to ask.

Even with that said, the general concept of setting anything in C::B is like so (and this is pretty much true for any IDE); Set the linker to search a directory with you libs, link to your headers, code right :P

FlyingIsFun1217
necroMonger
Posts: 5
Joined: Mon Jun 11, 2007 3:36 am

Post by necroMonger »

I had no luck with visual studio (windows) newton distributionl, I even tried the GCC linux version. I wonder what is this stdafx.h anyway and why linux needs this old microsoftish file. :?

Thanks, I'll go for a walk over the newton forums.
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