Useful Coding Books?

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DarkWhoppy
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Useful Coding Books?

Post by DarkWhoppy »

I'm just curious...

Does anyone know of any books that may be useful when it comes to coding with Irrlicht? 8)
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Ico
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Post by Ico »

Haven't seen any. Great opportunity for someone to make some extra bucks! ;)

http://www.irrlicht3d.org/wiki/ not a real book but something to read, write and extend. :)
TheRLG
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Post by TheRLG »

There are a few good books, not exactly Irrlicht-centric, but covering advanced 3D mathematics topics that would help you "pimp your irrlicht" to the fullest.
zeno60
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Post by zeno60 »

Any kind of 3D math primer would be helpful, but I don't think there is a book specific for Irrlicht development. Why not? Who knows, it certainly deserves one. Ogre got one a few months back and it looked pretty detailed and helpful (I believe it was just some random member on their forums who decided to get it published.) So its not unheard of for an indie engine to get its own book.
JPulham
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Post by JPulham »

Isn't that kinda of what the wiki IS FOR though? a free repository of knowledge online?
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TheRLG
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Post by TheRLG »

So what do we need? A primer to making a 3D game with Irrlicht?

"My First Irrlicht3D Game" ? lol

Or do we need something like

"Making Irrlicht Useful" :lol:
DarkWhoppy
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Post by DarkWhoppy »

I'm just looking for a good primer with some useful math techniques and tips, etc...

Something someone has already read and found useful when they ventured into the world of Irrlicht. :lol:
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JPulham
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Post by JPulham »

'Game Coding complete' by Mick McShaffery was a good book. It looked into good coding practice and had code like 'making your own scene graph' and a very useful smart pointer class that deallocates itself :shock: . It then goes into managing/producing a game.

BTW: also has a simple primer on Vector and Matrix math... and I think the 2nd edition has networking and physics :?
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ambir
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Post by ambir »

2 I like

Premier Press - Game Programming All in One
The C++ Programming Language (by Bjarne Stroustrup)
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