I'm looking for the water shader(s)...I've seen that Ocean-example from nVidia. It looks great..But, that file comes with .fx extension..I don't know, what to do with it..
My game needs a good sea:), therefore I'd be glad to see any advices...
Does anybody have some water shaders?
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- Posts: 157
- Joined: Tue Mar 20, 2007 8:30 am
Have a look here, it's the Nvidia shader library, with the filter set to HLSL shaders (which as far as I know is supported by Irrlicht). There's an ocean in there somewhere
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http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html
Tell me what you cherish most. Give me the pleasure of taking it away.
Yes, I've seen that. But the file from there is with *.fx extension. When I try to use this file like in Irrlicht shader-example, I become:olivehehe_03 wrote:Have a look here, it's the Nvidia shader library, with the filter set to HLSL shaders (which as far as I know is supported by Irrlicht). There's an ocean in there somewhere
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http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html
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HLSL vertex shader compilation failed
error X3501: 'vertexMain' entrypoint not found
*.hlsl (I think, it's not only different file extensions)? Can I use *.fx shaders with Irrlicht? If not, where can I find right shaders for the water?..
Please, help....
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- Posts: 83
- Joined: Wed May 23, 2007 6:11 pm
Have a look at
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20000
and this
http://sio2.g0dsoft.com/modules/wmpdown ... id=1&lid=8
Good luck.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20000
and this
http://sio2.g0dsoft.com/modules/wmpdown ... id=1&lid=8
Good luck.
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