Btw i don't want you to write the code for me you can show example but its best if I learn how to myself, resources would be best but either way.
A couple questions. some easy some probably not.. even if you just link resource that would help so much.
Ok 1, how do i change the way my model faces. I seem only to be able to change where its corrd. are and now which way it faces they all seem to face the same way and i cannot make them face another way.
Second, Is it possible without adding a physics engine to make the nodes or models collisonable. I made that world up lol. I mean if you walk into them it stops you? If so can you point me in a direction?
3. One of my models also has a gun but thats a separate md2 file and texture how do i join them together so the mesh holds the gun.
4. Is it possible to set meshes on patrol, like walk from a to b and back in a loop?
Thanks most are probably noobish and I am really sorry. For this to attempt to make it up to you i will link the site where you can get some md2 meshes and also the latest quake meshes from quake 4!! The quake 4 meshes are in md5 format and include one of the characters. The md2s work, and you can try the md5s i'm not sure though, probably won't work.
http://tfc.duke.free.fr/
P.S don't worry about all the stuff that comes with it go straight through the file find the textures and meshes put them in media, if your lazy like me simply copy the textures and open paint paste them then save it as a bmp or jpg or whatever is compatible and place that in media as well.
Thanks
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